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Source code of KeeperRL

Results 173 keeperrl issues
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now if you place down_stairs , the up_stairs are created in the floor below automatically without an option to override. consider unhardcoding it and creating some option in furniture like...

if furniture creates another furniture , its tribe is most likely not what of the original was. if you want to use such furniture , you need to unclaim and...

![image](https://github.com/miki151/keeperrl/assets/22764003/ae8cfe27-09f2-4d93-9a5d-f62514a0ac27) i know, not a vanilla bug ... yet.... Have a few controllers in the prebuilt base that player is supposed to claim in the end of "tutorial" , but...

I think few krakens (2 - 3) in the flooded caverns would fit nicely. i havent seen a single kraken outside of gobo matron prison in months ?

Now we have option always present (or something like that...) but that guarantees that it will be placed on the map. If you increase villains to the point of 20...

the idea is to be able to add custom animations most likely as an effect would be best customfx {"something_from_tiles.txt"} and in tiles if you have normal animated sprite ,...

poison_resistance is now special type of resistance thats hardcoded that cause the poison not being applied at all. if i would like to now create buff "cannot be frozen" that...

conside unhardcoding training types. now: melee = damge spell = spell_damage consider changing melee / spell simply into the attribute you want for the furniture to be able to increase