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Source code of KeeperRL

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When auto-moving towards a location while controlling a unit, via clicking on a tile with the mouse or by using the keyboard to auto-move to stairs, the only way to...

This PR aims to support natively building on windows via cmake. Currently, a debug and release build should work on a windows machine with the required dependencies built from source...

When playing in ascii mode, particles (e.g. mining particles) are located in the wrong y-position because the FX code only considers the scaling factor on the x-axis. Since ascii mode...

When using unicode graphics, iron ore is not visible, neither in the main view nor in the minimap. In contrast, granite, gold and adamantium _are_ visible --- it is only...

`NO_STEAMWORKS` has no peceived effect when compiling and there will be a fatal error during linking. The Steamworks-sdk dependency has only been "documented" in a single, closed issue. Is there...

![image](https://github.com/miki151/keeperrl/assets/240504/0bb3ab20-6125-4ee6-ba5c-ff7a9ac187fd) and some stderr logs... ``` shortest_path.cpp:130 Shortest path from (68,93) to (72,89) 6 visited distance 5 creature.cpp:2732 Position reachable creature.cpp:461 the goblin wizard spirit moving (1,-1) creature.cpp:581 creature move...

![image](https://github.com/miki151/keeperrl/assets/22764003/e37500e9-af88-4777-b2f2-674a771ff400)

These scripts would need something like ``` ./keeper "$@" ``` in order to pass on the parameters they got. Without that Steam’s "Launch Options" won’t work.

https://github.com/miki151/keeperrl/commit/64878524da09d6ab7dd9318a5be57e88086c6326 This could have been in the config or even in the difficulty ingame menu. Maybe someone want to have much lesser or much more.

the idea is to have some sort of choice / quest /buy system ? , depends on the modder you are coming to the npc , hit the ? or...