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Fixed wrong y position of particles in ascii mode

Open Rob2309 opened this issue 11 months ago • 0 comments

When playing in ascii mode, particles (e.g. mining particles) are located in the wrong y-position because the FX code only considers the scaling factor on the x-axis. Since ascii mode has non-square tiles, this logic breaks. This PR fixes this problem

Rob2309 avatar Mar 23 '24 17:03 Rob2309