Mike Roberts

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@qiuwch Ah that would be perfect. Is your change checked into the develop branch? 😄

Hi Jonathan, thanks for investigating this. What exactly was your solution? Did you modify the version numbers in our `setup.py` file?

That is strange. @RachithP has all the same versions of all the packages that @stokesj0001 has when this error occurred, as indicated by `pip list`.

Ah ok. That is good to know. So far, we haven't explicitly included `setuptools` or `wheel` in the dependencies listed in our `setup.py` file. But this issue is making me...

The macOS, Windows, and Linux builds are currently working as expected.

This looks similar to the `MSPresets`/`Megascans` issue we were having in the lead-up to the 0.3.0 release (https://github.com/isl-org/spear/issues/209, https://github.com/isl-org/spear/issues/210). Does the scene look like this in the editor? Is the...

I was able to reproduce the problem by: (1) inserting a default cube into `debug_0000`; (2) enabling Nanite on the cube in the static mesh editor (note that I made...

Update: I was able to reproduce the problem in UE 5.1 (I happened to still have UE 5.1 on my Linux workstation). So I think two-sided materials + Nanite +...

We are already requiring the artist to group actors into top-level folders in the World Outliner view, based on their semantic categories. Using folders in the World Outliner view is...