napoleon
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Error: deltaTime must be strictly positive
Error: deltaTime must be strictly positive at nape.space::Space/step() at mikedotalmond.napoleon::NapeScene2D/step()[/Users/makc/RASEProjects/Project8/napoleon(github)/src/mikedotalmond/napoleon/NapeScene2D.as:172] at de.nulldesign.nd2d.display::Scene2D/stepNode()[/Users/makc/RASEProjects/Project8/nd2d fork(github)/src/de/nulldesign/nd2d/display/Scene2D.as:96] at de.nulldesign.nd2d.display::World2D/draw()[/Users/makc/RASEProjects/Project8/nd2d fork(github)/src/de/nulldesign/nd2d/display/World2D.as:268] at mikedotalmond.napoleon::NapeWorld2D/mainLoop()[/Users/makc/RASEProjects/Project8/napoleon(github)/src/mikedotalmond/napoleon/NapeWorld2D.as:334]
not every time :(
maybe this does only happen in debug nape, because it does continue with no problems, but if you pass the value there, might be good idea to clamp at 0.
Same here, seems to only happen when user navigates to other window, then comes back.
Error: deltaTime must be strictly positive
at nape.space::Space/step()
at game::Physics$/updatePhysics()[/game/Physics.as:347]
at screens::ScreenGame/onEnterFrame()[/screens/ScreenGame.as:364]
at starling.events::EventDispatcher/invokeEvent()[/StarlingFW/src/starling/events/EventDispatcher.as:146]
at starling.events::EventDispatcher/dispatchEvent()[/StarlingFW/src/starling/events/EventDispatcher.as:117]
at starling.display::DisplayObject/dispatchEvent()[/StarlingFW/src/starling/display/DisplayObject.as:564]
at starling.display::DisplayObjectContainer/broadcastEvent()[/StarlingFW/src/starling/display/DisplayObjectContainer.as:393]
at starling.display::Stage/advanceTime()[/StarlingFW/src/starling/display/Stage.as:89]
at starling.core::Starling/advanceTime()[/StarlingFW/src/starling/core/Starling.as:494]
at starling.core::Starling/nextFrame()[/StarlingFW/src/starling/core/Starling.as:480]
at starling.core::Starling/onEnterFrame()[/StarlingFW/src/starling/core/Starling.as:702]