mike-000
mike-000
Also the image is rotated 90 degrees compared with the correctly placed one.
@ahocevar The GeoTIFF is misplaced in the reported UTM projection but reasonably close to the expected position, rotated and slightly smaller than expected. Swapping axes would make it much more...
After checking the two outputs more thoroughly the top left corner as seen in OpenLayers is in the correct position - the image is rotated slightly less then 90 degrees...
Your example link is no longer working. Are you are to recreate it? To support rotation I think the tilegrid would need to be considered to be in a custom...
A fix is definitely possible, there is some discussion about and links to Umbra COGs in https://github.com/stac-utils/stac-layer/issues/61. While https://github.com/geotiffjs/geotiff.js/pull/403 will fix the scale issue, it is necessary to consider the...
The inconsistency above can been fixed in canvas for icons which are have no semi-transparency by separately applying the full color, followed by the alpha as global alpha. There is...
The Vector Tile layer example https://openlayers.org/en/latest/examples/vector-tile-selection.html uses feature id, so a fix for #15251 would be needed before something similar can be attempted in WebGL.
It seems this is still not possible. Although #15120 also updated WebGLVectorTileLayerRenderer to enable the VectorStyleRenderer to hit detect by default `map.forEachFeatureAtPixel` returns no hits and `layer.getFeatures` is not supported.
Also seen on Chrome/Windows even when downloading your file and using it locally in a simple example based on https://openlayers.org/en/latest/examples/cog.html so it seems to be an issue with the file...
I also see a Chrome/Windows rendering issue with https://openlayers.org/en/main/examples/webgl-tiles.html when zooming in a few levels beyond the max zoom of the source:  But much less noticeable than with your...