mika-n
mika-n
SimHub has nowadays merged the code changes as part of the official release, so there is no need for the custom solution in this post. Anyway, just to read the...
Anyway, very interesting project and i'm sure lots of g27/g29 users will be interested in it. Once you get it going then would you be interested to turn it into...
Hi. Aah. Right. Good catch. The language other than English is a problem (or other way around, depends on how to look at it). I will fix this issue, so...
Investigated this a little further and after all things seem to work OK. - Tested the default English RBR base game and customized RBRTM plugin language file (both in plugins...
Just tested this again and the scenario you described seems to work. - Created a new rbr\plugins\RBRTM\ folder - Moved rbrtm_fi.ini Finnish language file to this new RBRTM subfolder -...
Jep. The plugin identifies the RBRTM by the plugin name "RBR Tournament". None of the default localization files of RBRTM had "localized" that string, so never thought of that. I...
V1.09 version released and it fixes the issue with localized RBRTM plugin specific language files. V1.09+ versions support new LanguageFile config option to set a custom localization file for NGPCarMenu...
Aah. Okey. The placement of the "3D Model" info box indeed is a clumsy calculation at the moment. The coordinate system of RBR is a bit weird because the game...
> One idea for improvement, I would be nice if the plugin stored the skin that was used to create the preview and if the skin have been changed created...
V1.03 fixes (workarounds) the "3D model into textbox" location issue. The default location is now a bit better (may not be perfect in all resolutions), but a new **Car3DModelInfoPosition** ini...