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MagicaVoxel 0.99

Open Port0r opened this issue 8 years ago • 4 comments

When importing a .vox file created with MagicaVoxel version 0.99, I get some weird colored voxels. When importing as static mesh, I can quickly fix this by manually importing the correct palette.png -- but I'd like to import as voxels (cube instances) and that would require manually fixing the color of every material instance.

Models I created with MagicaVoxel 0.98.2 work great! I will just stick with that for now. I can even open the 0.99-file in MV 0.98.2, then export it and import it into UE4, now with correct colors.

MagicaVoxel 0.99 allows for multiple models to exist in one file. Maybe that makes some troubles? It would be neat to have them imported as separate VoxelActors.

Port0r avatar Feb 16 '18 23:02 Port0r

Now I am trying to import extension format of MagicaVoxel. The issue importing process stop loading vox file have unsupported format and do not load palette after failed to load chunk. Hot fixed loading process for new format; not fail loading progress and finish to load palette chunk.

mik14a avatar May 13 '18 05:05 mik14a

Thanks for the effort! I see importig as StaticMesh works great now. Sadly, my project crashes, when importing as Voxels. I'm using Unreal Engine 4.19.2.

Port0r avatar May 20 '18 20:05 Port0r

Hi, @Port0r . In Unreal Engine 4.19.2, Voxel Asset thumbnail renderer will crashes environment. I will try to fix this issuue but too long to fix it. Hot fixed do not register custom renderer in start up process.

mik14a avatar May 27 '18 09:05 mik14a

Fixed thumbnail renderer for 4.19. 54a1a4e541b19a2b71f38572db031e62cfd56e63

mik14a avatar Jun 18 '18 12:06 mik14a