Miguel Raz Guzmán Macedo

Results 33 comments of Miguel Raz Guzmán Macedo

Thanks a ton! This is great! Ah, I saw this PR just after merging #6 - would you mind rebasing the CSS fixes?

Hmmm. Well the docs are working now, and I have no idea what all this CSS stuff does. Is there a problem with the current docs at https://miguelraz.github.io/DoctorDocstrings.jl/?

Hitting a likely macro hygiene bug. https://www.youtube.com/watch?v=JePBb9-ychE

here's how to reproduce https://discourse.julialang.org/t/ann-announcing-doctordocstrings-jl/51999/8?u=miguelraz ```julia-repl julia> using SparseArrays julia> A = sparsevec([1,2,3], [1.0, 0.0, 1.0]) 3-element SparseVector{Float64, Int64} with 3 stored entries: [1] = 1.0 [2] = 0.0 [3]...

I'd want to add 1. Making a package and learning some of the basic Pkg commands 2. Testing practices

I came up with this so far: GitHub doesn't want to render my amazing emoji game >:( ```mermaid flowchart TD A(Crate 1 fa:fa-box trait MyTrait ) & B(Crate 2 fa:fa-box...

Yes, there's also the classic * [Why is my Rust build so slow](https://fasterthanli.me/articles/why-is-my-rust-build-so-slow) by FasterThanLime As well as * [Non generic inner functions](https://www.possiblerust.com/pattern/non-generic-inner-functions)

We just had a very positive feedback from the Open Intro to Rust group where * we had implemented some of our own traits in the `Shapes` exercise * they...

Adding this one as well: https://github.com/orlp/pdqsort

I'm adding a bump for `tkf`'s request here and an additional petition for `ptx`, of which there is already a `Pygments` port in [GPUCompiler](https://github.com/JuliaGPU/GPUCompiler.jl/pull/275). If someone is willing to handhold...