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Swift bindings for the Godot Game Engine

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Have you had a chance to look at Godot's new GDExtension API (replacing GDNative in Godot 4)?

So that I can run the GitHub automation on Linux.

- [ ] Singleton generation - [ ] Default constructor generation

- [x] Constants - [x] get/set properties ("members") - [x] operators - [ ] Bind utilities class.

Currently, all methods can be overwritten, we should only allow those that have virtual on them. The problem is that we need to flag things up the inheritance chain to...

Godot has some clever properties that feature an "index" property, which is an additional parameter to pass to the getter/setter. Problems: - The downside is that this requires in Swift...