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Results 4 UnityWireframeRenderer issues
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Wireframe renderer can't safely create the processed mesh it needs because the resulting number of vertices would surpass unity vertex limit!

![image](https://user-images.githubusercontent.com/94963203/176991581-fd3dd65a-f9ab-42c0-9b27-959f8f1f684e.png) Here shaded mod is active and we can't see the wireframe. ![image](https://user-images.githubusercontent.com/94963203/176991604-13f9c8d4-cee7-41f7-9065-486e0d16ef62.png) When shaded mod isn't active we can see the wireframe normally.

The WireframeRenderer.cs in the unity package doesn't allow for wireframes on normal MeshRenderers

Add support for meshes with more than 65534 vertices.