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Arcade game editor based on Microsoft MakeCode

Results 349 pxt-arcade issues
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When following Shark tutorial I am asked to add "shark right" animation. There are no obvious ways of figuring out which image is "shark right" other than the image. This...

hour of code

**Describe the bug** **Reset** doesn't clear all projects when **signing in** **Steps to reproduce the behavior** 1. Navigate to https://arcade.makecode.com/beta# 2. **Sign in account** and open some projects 3. More...---->**Reset**...

bug
p2
identity

**Describe the bug** **Arcade app**: **Downloading to hardware** on **windows arm** **Steps to reproduce the behavior** 1. Download new arcade app from: https://apps.microsoft.com/store/detail/makecode-arcade/9NWH29B68GTH 2. Open the app 3. Open a...

bug
p2

Benefit of cosmos is that the data persists, whereas redis is a memcache, and all data is lost across service restarts, which do happen. Cosmos supports TTL on records, so...

multiplayer

### User Experience: Visually impaired users who depend on screen reader and navigate in scan mode will not be able to understand the information provided or purpose of the image...

external
accessibility

Currently game over assumes a single player. Logic needs to be upgraded for multiplayer info.

enhancement
api
multiplayer

* For online multiplayer, support different camera views for each player. * For local multiplayer, this would render as split view This feature would allow players to individually roam a...

multiplayer

For this feature, the backend would have to buffer recent gameplay screen frames in case abuse is reported.

multiplayer

Online multiplayer will support join in progress. It would be nice if the game could be aware of the comings and goings of players. The blocks would need to work...

multiplayer

If we could read a shared game's metadata and know whether it's multiplayer, and how many players it supports, we should be able to feature this information on the game...

multiplayer