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Arcade game editor based on Microsoft MakeCode

Results 349 pxt-arcade issues
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**Describe the bug** ![bug-positionpicker](https://user-images.githubusercontent.com/34112083/85887879-6924f680-b79d-11ea-83e2-887a788060eb.gif) **To Reproduce** Steps to reproduce the behavior: 1. Drag out a set position block 2. Move to the bottom of the workspace 3. Click on the...

bug
p2
next-release
blocks
field editor

We've updated the Share dialog to deprecate sharing on the Forum. Let's also remove the Community Games sharing card and documentation. - [x] Remove last card from Community Games row...

documentation

Repro steps: 1. Make a tweet and link to makecode.com 2. See thumb nail in the tweet showing BETA ![image](https://user-images.githubusercontent.com/6107272/196236935-0449b965-9429-49b3-b0f9-4545de832711.png)

makecode.com

Hey, can we update the Kiosk gamelist.json file with the latest version of the Pigeon game? Was going to have the hackathon folks play some of these games... Thx!

kiosk

In the last two days, 10 of our 21 feedback items have shown skillmaps not loading. This is a super-urgent issue, because if it happens to one of the reviewers...

needs repro

In multiplayer, player 1 can still control player 2's character using the I, J, K, and L keys on the keyboard. We should probably disable that, if possible.

multiplayer

![image](https://user-images.githubusercontent.com/12176807/195954749-50dc77a8-b110-45fa-8f00-4050fa267eb6.png) For example: https://arcade.makecode.com/96206-00013-47766-37314

This TS: ``` function foo(bar: (n: number) => number): number { return bar(3) } ``` produces this PY: ``` def foo(bar: (number) -> number): return bar(3) ``` with these errors:...

bug
p2
python
tsToPy

On New Edge Example: https://sites.google.com/veaziecs.org/vcscodeclub/student-work/vincent-c/race-2p ![image](https://user-images.githubusercontent.com/22108954/82090175-ec84ff80-96a9-11ea-923b-25849ace6fc6.png)

bug
simulator
p2
sharepage

For sprites that are 16x16 or larger, using placeOnTile will sometimes cause your sprite to be placed so that it overlaps with adjacent walls. This causes you to clip though...

bug
p2
tilemap