pxt-arcade
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Kind is not part of the debugger sprite variable
Using 'set
To Reproduce Steps to reproduce the behavior:
- Start debugging
- Click on any sprite variable
kind is an important property of sprite which is missing.
Some other feedback from blockly folks:
• Kind of awkward that you can't edit code while in debug mode.
• Using 'set
We set which properties we want to show for each type via comment attributes. If we want to show Kind, you can add "callInDebugger" attribute here, and on any getters you want to add. The only issue is that we would be showing the kind number, and I'm not sure if that's the request.
I agree that pause is weird when there's no code running forever, or on game update. But I don't know if there's a good solution to this. When would you show this message? After x
miliseconds without blocks running?
Starting debugger paused should be doable if we'd decide to go in that direction.
Added https://github.com/Microsoft/pxt-arcade/issues/876 to keep track of last bullet point
Also data not visible.
Still repros.