pxt-arcade icon indicating copy to clipboard operation
pxt-arcade copied to clipboard

multiplayer: understand load requirements

Open eanders-ms opened this issue 2 years ago • 0 comments

To get visibility into the server capacity we need to support 5000 concurrent sessions, we need to know:

  1. How many game sessions can a single app service host?
  2. How much time does autoscale require to bring more capacity online?
  3. Can we rely on autoscale or do we need to manually/programmatically scale?

eanders-ms avatar Oct 04 '22 17:10 eanders-ms