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occasional weird error with actor attachment point

Open djzielin opened this issue 4 years ago • 3 comments

when attaching an actor to a user via attachment, occasionally not working as expected. ie, the object looks correctly attached to the hand from the users perspective. but from external user looks like the object is attached with a larger distance between the user and the hand (ie, behaves as if the local position had somehow been corrupted?).

djzielin avatar Jul 24 '20 17:07 djzielin

Which host app is this - AltspaceVR? If so, I presume this is the new avatars? Which attach point are you using? If this is altspace, the 1st person model is slightly different than 3rd person, so we could have gotten it wrong

sorenhan avatar Jul 31 '20 16:07 sorenhan

I will have to look further. This could be happening too, because I'm doing this in the onUserJoined callback.

djzielin avatar Aug 05 '20 16:08 djzielin

You know, I think this was because the attached pieces were kinematic rigidbodies, so probably an artifact related to sync.

Edit: tested last night and saw a detachment of the colliders from one user's hands during an authorized user switch.

djzielin avatar Aug 12 '20 06:08 djzielin