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Some Segoe MDL2 Asset glyphs are unable to render in WinUI3 on Windows 10

Open HO-COOH opened this issue 2 years ago • 1 comments

Describe the bug

I have a screenshot with WinUI3 (left) vs UWP (with WinUI2, right).

It shows all the glyphs listed here and I did not specify FontFamily on FontIcon on both cases (so according to the doc, it should be both using the same Segoe MDL2 Assets, I guess). Some glyphs on the WinUI3 side are unable to render as you can see.

Steps to reproduce the bug

This is the broken AddNewLine glyph.

        <Button Padding="0">
            <FontIcon Glyph="&#xF7B7;"/>
        </Button>

Expected behavior

No response

Screenshots

image

NuGet package version

WinUI 3 - Windows App SDK 1.4.2: 1.4.231008000

Windows version

Windows 10 (1809): Build 17763

Additional context

The comparison project here

HO-COOH avatar Nov 19 '23 14:11 HO-COOH

Thanks for reporting this. I noticed the WASDK version is 1.4. Does this repro with 1.5 or the 1.6 previews? Does it repro on Windows 11?

gegao18 avatar Aug 02 '24 00:08 gegao18

This seems to be a font issue on win10 builds. I've shared the info with the appropriate team. @HO-COOH Thanks for reporting.

ranjeshj avatar Sep 26 '24 14:09 ranjeshj