Windows App SDK / WinUI 3 / Maui support
There is support for Android and iOS but not for its own frameworks. Please update your tools so there is an official way (and document) how to use these icons in a WinUI 3 and/or MAUI application.
Since Segou Fluent Icons won't get updated, just make a way so desktop developers can use this easily.
Could Try kitUIN/FluentIcon In WinUI3
I'm downloading ttf files and there is no problem with it inside WinAppSDK. Yeah, you have to update it manually, but it is not problem if you do it rarely
@JanRajnoha It's a huge problem if you update ever, because the glyph values change between releases and syncing them up again afterwards is a very painful manual process. Furthermore, it should properly support features that it does on the supported platforms like auto-RTL handling and trimming of unused resources.
If you don't care about package size then there is a pretty nice package here that may meet your needs: https://github.com/davidxuang/FluentIcons. The seagull set there is great because it matches the sizing of the Segoe MDL icon set, so you don't get smaller icons like if you use these TTFs. The larger "full frame" icons also look way better when used inline with text using TextBlock Runs.
The problem is the package adds many MB of assets with no trimming, so it's not really suitable if minimizing the size of the package is important. For an installed app I would probably just take the hit for the convenience, but for WASM applications meant to run in-browser (i.e. with Uno/Avalonia) it's a bit crazy to load the full asset set for only a few icons being used in the app.