bedrock
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Bedrock OpenHack/Upskilling content
As a: Developer
I want: To understand and upskill in bedrock. Understand the bottlenecks of current solutions.
So that: I can apply it to my own projects.
Describe the solution you'd like:
- [ ] Short presentations explaining concepts in between sections/challenges
- [ ] GitOps and HLD #1020
- [ ] Prompts for sections/challenges
- [ ] Success criteria for sections/challenges
- Section I: Gitops #1023
- Section II: HLD & Resource Manifests #1022
- Section III: Automation & Pipelines
- Section IV: Introspection and Observability #1024
- Section V: Security & Resource Identity Management (Bonus)
- Section VI: Day 2 Operations: Canary, Rings, Multicluster Scaling (Bonus)
- [ ] [Spike] Explore modify Voting App to more robust production app #1021
- [ ] [Spike] Explore dual path for OH: Operations vs Dev
Acceptance Criteria:
- [ ] Workflow tested in supported platforms
Additional context:
Does this require updates to documentation?: Yes
Transitioning from OpenHack Format to Upskilling Lab - Milestone 31
- Need to clarify the Prerequisites
- Service Principal Provisioning and Access / Check
- Two Page document with story and referencing
- Revise documents for broken links: https://github.com/microsoft/bedrock/tree/docs_spk