VisualProfiler-Unity
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CPU Timestamps Don't Always Represent Frames Missed
CPU timestamps may not always paint an accurate picture of missed frames in Unity. To gain a more accurate representation of missed presentations we should integrate this API for UWP apps.
@Cameron-Micka , when you get this change implemented, we should apply it to the version in the Mixed Reality Toolkit as well.
I'll work with you on that.
@davidkline-ms I agree! That sounds perfect, I will let you know.