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CPU Timestamps Don't Always Represent Frames Missed

Open Cameron-Micka opened this issue 6 years ago • 2 comments

CPU timestamps may not always paint an accurate picture of missed frames in Unity. To gain a more accurate representation of missed presentations we should integrate this API for UWP apps.

Cameron-Micka avatar Feb 28 '19 21:02 Cameron-Micka

@Cameron-Micka , when you get this change implemented, we should apply it to the version in the Mixed Reality Toolkit as well.

I'll work with you on that.

david-c-kline avatar Mar 07 '19 18:03 david-c-kline

@davidkline-ms I agree! That sounds perfect, I will let you know.

Cameron-Micka avatar Mar 07 '19 20:03 Cameron-Micka