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Simple frame time display

Open Cameron-Micka opened this issue 3 years ago • 0 comments

In the same vein as Unreal's stat unit command a simple frame time display:

image

New features to aspire towards are:

  • Zero per frame allocations
  • No gameobjects created
  • One draw call

Ideally it uses Unity's new recorder API and we can simply do text rendering by doing it in a shader

Cameron-Micka avatar Jun 14 '22 21:06 Cameron-Micka