TypeScript
TypeScript copied to clipboard
Suggestion: `throws` clause and typed catch clause
The typescript type system is helpful in most cases, but it can’t be utilized when handling exceptions. For example:
function fn(num: number): void {
if (num === 0) {
throw "error: can't deal with 0";
}
}
The problem here is two fold (without looking through the code):
- When using this function there’s no way to know that it might throw an error
- It’s not clear what the type(s) of the error is going to be
In many scenarios these aren't really a problem, but knowing whether a function/method might throw an exception can be very useful in different scenarios, especially when using different libraries.
By introducing (optional) checked exception the type system can be utilized for exception handling.
I know that checked exceptions isn't agreed upon (for example Anders Hejlsberg), but by making it optional (and maybe inferred? more later) then it just adds the opportunity to add more information about the code which can help developers, tools and documentation.
It will also allow a better usage of meaningful custom errors for large big projects.
As all javascript runtime errors are of type Error (or extending types such as TypeError
) the actual type for a function will always be type | Error
.
The grammar is straightforward, a function definition can end with a throws clause followed by a type:
function fn() throws string { ... }
function fn(...) throws string | number { ... }
class MyError extends Error { ... }
function fn(...): Promise<string> throws MyError { ... }
When catching the exceptions the syntax is the same with the ability to declare the type(s) of the error:
catch(e: string | Error) { ... }
Examples:
function fn(num: number): void throws string {
if (num === 0) {
throw "error: can't deal with 0";
}
}
Here it’s clear that the function can throw an error and that the error will be a string, and so when calling this method the developer (and the compiler/IDE) is aware of it and can handle it better.
So:
fn(0);
// or
try {
fn(0);
} catch (e: string) { ... }
Compiles with no errors, but:
try {
fn(0);
} catch (e: number) { ... }
Fails to compile because number
isn't string
.
Control flow and error type inference
try {
fn(0);
} catch(e) {
if (typeof e === "string") {
console.log(e.length);
} else if (e instanceof Error) {
console.log(e.message);
} else if (typeof e === "string") {
console.log(e * 3); // error: Unreachable code detected
}
console.log(e * 3); // error: The left-hand side of an arithmetic operation must be of type 'any', 'number' or an enum type
}
function fn(num: number): void {
if (num === 0) {
throw "error: can't deal with 0";
}
}
Throws string
.
function fn2(num: number) {
if (num < 0) {
throw new MyError("can only deal with positives");
}
fn(num);
}
Throws MyError | string
.
However:
function fn2(num: number) {
if (num < 0) {
throw new MyError("can only deal with positives");
}
try {
fn(num);
} catch(e) {
if (typeof e === "string") {
throw new MyError(e);
}
}
}
Throws only MyError
.
Just to clarify - one the ideas here is not to force users to catch the exception, but rather, to better infer the type of a catch clause variable?
@DanielRosenwasser Yes, users won't be forced to catch exceptions, so this is fine with the compiler (at runtime the error is thrown of course):
function fn() {
throw "error";
}
fn();
// and
try {
fn();
} finally {
// do something here
}
But it will give developers a way to express which exceptions can be thrown (would be awesome to have that when using other libraries .d.ts
files) and then have the compiler type guard the exception types inside the catch clause.
how is a checked throw different from Tried<Result, Error>
?
type Tried<Result, Error> = Success<Result> | Failure<Error>;
interface Success<Result> { kind: 'result', result: Result }
interface Failure<Error> { kind: 'failure', error: Error }
function isSuccess(tried: Tried<Result, Error>): tried is Success<Result> {
return tried.kind === 'result';
}
function mightFail(): Tried<number, string> {
}
const tried = mightFail();
if (isSuccess(tried)) {
console.log(tried.success);
} else {
console.error(tried.error);
}
instead of
try {
const result: Result = mightFail();
console.log(success);
} catch (error: Error) {
console.error(error);
}
@aleksey-bykov
You're suggesting not to use throw
at all in my code and instead wrap the results (in functions that might error).
This approach has a few drawbacks:
- This wrapping creates more code
- It requires that all chain of invoked function return this wrapped value (or error) or alternatively the function that gets
Tried<>
can not choose to ignore the error. - It is not a standard, 3rd party libraries and the native js throw errors
Adding throws
will enable developers who choose to to handle errors from their code, 3rd libraries and native js.
As the suggestion also requests for error inferring, all generated definition files can include the throws
clause.
It will be very convenient to know what errors a function might throw straight from the definition file instead of the current state where you need to go to the docs, for example to know which error JSON.parse
might throw I need to go to the MDN page and read that:
Throws a
SyntaxError
exception if the string to parse is not valid JSON
And this is the good case when the error is documented.
And this is the good case when the error is documented.
is there a reliable way in javascript to tell apart SyntaxError from Error?
-
yes, it's more code, but since a bad situation is represented in an object, it can be passed around to be processed, discarded, stored or transformed into a valid result just like any other value
-
you can ignore tried by returning tried too, tried can be viewed as a monad, look for monadic computations
function mightFail(): Tried<number, string> { } function mightFailToo(): Tried<number, string> { const tried = mightFail(); if (isSuccess(tried)) { return successFrom(tried.result * 2); } else { return tried; } }
-
it's standard enough for your code, when it comes to 3rd party libs throwing an exception it generally means a gameover for you, because it is close to impossible to reliably recover from an exception, reason is that it can be thrown from anywhere inside the code terminating it at an arbitrary position and leaving its internal state incomplete or corrupt
-
there is no support for checked exceptions from JavaScript runtime, and i am afraid it cannot be implemented in typescript alone
other than that encoding an exception as a special result case is a very common practice in FP world
whereas splitting a possible outcome into 2 parts:
- one delivered by the return statement and
- another delivered by throw
looks a made up difficulty
in my opinion, throw is good for failing fast and loud when nothing you can do about it, explicitly coded results are good for anything that implies a bad yet expected situation which you can recover from
consider:
// throw/catch
declare function doThis(): number throws string;
declare function doThat(): number throws string;
function doSomething(): number throws string {
let oneResult: number | undefined = undefined;
try {
oneResult = doThis();
} catch (e) {
throw e;
}
let anotherResult: number | undefined = undefined;
try {
anotherResult = doThat();
} catch (e) {
throw e;
}
return oneResult + anotherResult;
}
// explicit results
declare function doThis(): Tried<number, string>;
declare function doThat(): Tried<number, string>;
function withBothTried<T, E, R>(one: Tried<T, E>, another: Tried<T, E>, haveBoth: (one: T, another: T) => R): Tried<T, R> {
return isSuccess(one)
? isSuccess(another)
? successFrom(haveBoth(one.result, another.result))
: another
: one;
}
function add(one: number, another: number) { return one + another; }
function doSomething(): Tried<number, string> {
return withBothTried(
doThis(),
doThat(),
add
);
}
@aleksey-bykov
My point with JSON.parse
might throwing SyntaxError
is that I need to look the function up in the docs just to know that it might throw, and it would be easier to see that in the .d.ts
.
And yes, you can know that it's SyntaxError
with using instanceof
.
You can represent the same bad situation with throwing an error.
You can create your own error class which extends Error
and put all of the relevant data that you need in it.
You're getting the same with less code.
Sometimes you have a long chain of function invocations and you might want to deal with some of the errors in different levels of the chain.
It will be pretty annoying to always use wrapped results (monads).
Not to mention that again, other libraries and native errors might be thrown anyway, so you might end up using both monads and try/catch.
I disagree with you, in a lot of cases you can recover from thrown errors, and if the language lets you express it better than it will be easier to do so.
Like with a lot of things in typescript, the lack of support of the feature in javascript isn't an issue.
This:
try {
mightFail();
} catch (e: MyError | string) {
if (e instanceof MyError) { ... }
else if (typeof e === "string") { ... }
else {}
}
Will work as expected in javascript, just without the type annotation.
Using throw
is enough to express what you're saying: if the operation succeeded return the value, otherwise throw an error.
The user of this function will then decide if he wants to deal with the possible errors or ignore them.
You can deal with only errors you thrown yourself and ignore the ones which are 3rd party for example.
if we talking about browsers instanceof
is only good for stuff that originates from the same window/document, try it:
var child = window.open('about:blank');
console.log(child.Error === window.Error);
so when you do:
try { child.doSomething(); } catch (e) { if (e instanceof SyntaxError) { } }
you won't catch it
another problem with exceptions that they might slip into your code from far beyond of where you expect them to happen
try {
doSomething(); // <-- uses 3rd party library that by coincidence throws SyntaxError too, but you don' t know it
} catch (e) {}
besides instanceof
is vulnerable to prototype inheritance, so you need to be extra cautions to always check against the final ancestor
class StandardError {}
class CustomError extends StandardError {
}
function doSomething() { throw new CustomError(); }
function oldCode() {
try {
doSomething();
} catch (e) {
if (e instanceof StandardError) {
// problem
}
}
}
@aleksey-bykov Explicitly threading errors as you suggest in monadic structures is quite hard and daunting task. It takes a lot of effort, makes the code hard to understand and requires language support / type-driven emit to be on the edge of being bearable. This is a comment comming from somebody who puts a lot of effort into popularising Haskell and FP as a whole.
It is a working alternative, especially for enthusiasts (myself included), however I don't think it's a viable option for the larger audience.
Actually, my main concern here is that people will start subclassing Error. I think this is a terrible pattern. More generally, anything that promotes the use of the instanceof operator is just going to create additional confusion around classes.
This is a comment comming from somebody who puts a lot of effort into popularising Haskell and FP as a whole.
i really think this should be pushed harder to the audience, not until it's digested and asked for more can we have better FP support in the language
and it's not as daunting as you think, provided all combinators are written already, just use them to build a data flow, like we do in our project, but i agree that TS could have supported it better: #2319
Monad transformers are a real PITA. You need lifting, hoisting and selective running fairly often. The end result is hardly comprehendible code and much higher than needed barrier of entry. All the combinators and lifting functions (which provide the obligatory boxing/unboxing) are just noise distracting you from the problem at hand. I do believe that being explicit about state, effects, etc is a good thing, but I don't think we have found a convenient wrapping / abstraction yet. Until we find it, supporting traditional programming patterns seems like the way to go without stopping to experiment and explore in the mean time.
PS: I think we need more than custom operators. Higher Kinded Types and some sort of type classes are also essential for a practical monadic library. Among them I'd rate HKT first and type classes a close second. With all that said, I believe TypeScript is not the language for practicing such concepts. Toying around - yes, but its philosophy and roots are fundamentally distant for a proper seamless integration.
Back to the OP question - instanceof
is a dangerous operator to use. However explicit exceptions are not limited to Error
. You can throw your own ADTs or custom POJO errors as well. The proposed feature can be quite useful and, of course, can also be misused pretty hard. In any case it makes functions more transparent which is undoubtedly a good thing. As a whole I'm 50/50 on it :)
@aleksey-bykov
Developers should be aware of the different js issues you described, after all adding throws
to typescript doesn't introduce anything new to js, it only gives typescript as a language the ability to express an existing js behavior.
The fact that 3rd party libraries ca throw errors is exactly my point. If their definition files were to include that then I will have a way to know it.
@aluanhaddad
Why is it a terrible pattern to extend Error
?
@gcnew
As for instanceof
, that was just an example, I can always throw regular objects which have different types and then use type guards to differentiate between them.
It will be up to the developer to decide what type of errors he wishes to throw, and it probably is the case already, but currently there's no way to express that, which is what this suggestion wants to solve.
@nitzantomer Subclassing native classes (Error
, Array
, RegExp
, etc) was not supported in older ECMAScript versions (prior to ES6). The down level emit for these classes gives unexpected results (best effort is made but this is as far as one can go) and is the reason for numerous issues logged on daily basis. As a rule of thumb - don't subclass natives unless you are targeting recent ECMAScript versions and really know what you are doing.
@gcnew
Oh, I'm well aware of that as I spent more than a few hours trying to figure out what went wrong.
But with the ability to do so now there shouldn't be a reason not to (when targeting es6).
In anycase this suggestion doesn't assume that the user is subclassing the Error class, it was just an example.
@nitzantomer I'm not arguing that the suggestion is limited to Error
. I just explained why it's a bad pattern to subclass it. In my post I actually defended the stance that custom objects or discriminated unions may be used as well.
instanceof
is dangerous and considered an anti-pattern even if you take out the specificities of JavaScript - e.g. Beware of instanceof operator. The reason is that the compiler cannot protect you against bugs introduced by new subclasses. Logic using instanceof
is fragile and does not follow the open/closed principle, as it expects only a handful of options. Even if a wildcard case is added, new derivates are still likely to cause errors as they may break assumptions made at the time of writing.
For the cases where you want to distinguish among known alternatives TypeScript has Tagged Unions (also called discriminated unions or algebraic data types). The compiler makes sure that all cases are handled which gives you nice guarantees. The downside is that if you want to add a new entry to the type, you'll have to go through all the code discriminating on it and handle the newly added option. The upside is that such code would have most-likely been broken, but would have failed at runtime.
I just gave this proposal a second thought and became against it. The reason is that if throws
declarations were present on signatures but were not enforced, they can already be handled by documentation comments. In the case of being enforced, I share the sentiment that they'd become irritating and swallowed fast as JavaScript lacks Java's mechanism for typed catch clauses. Using exceptions (especially as control flow) has never been an established practice as well. All of this leads me to the understanding that checked exceptions bring too little, while better and presently more common ways to represent failure are available (e.g. union return).
@gcnew
This is how it's done in C#, the problem is that docs aren't as standard in typescript.
I do not remember coming across a definition file which is well documented. The different lib.d.ts
files do contain comments, but those do not contain thrown errors (with one exception: lib.es6.d.ts
has one throws
in Date[Symbol.toPrimitive](hint: string)
).
Also, this suggestion takes error inferring into account, something that won't happen if errors are coming from documentation comments. With inferred checked exceptions the developer won't even need to specify the throws
clause, the compiler will infer it automatically and will use it for compilation and will add it to the resulting definition file.
I agree that enforcing error handling isn't a good thing, but having this feature will just add more information which can be then used by those who wish to.
The problem with:
... there are better and presently more common ways to represent failure
Is that there's no standard way of doing it.
You might use union return, @aleksey-bykov will use Tried<>
, and a developer of another 3rd party library will do something completely different.
Throwing errors is a standard across languages (js, java, c#...) and as it's part of the system and not a workaround, it should (in my opinion) have better handling in typescript, and a proof of that is the number of issues I've seen here over time which ask for type annotation in the catch
clause.
I would love to have information in the tooltip in VS if a function (or called function) can throw. For *.d.ts
files we probably need a fake parameter like this since TS2.0.
@HolgerJeromin Why would it be needed?
here is a simple question, what signature should be inferred for dontCare
in the code below?
function mightThrow(): void throws string {
if (Math.random() > 0.5) {
throw 'hey!';
}
}
function dontCare() {
return mightThrow();
}
according to what you said in your proposal it should be
function dontCare(): void throws string {
i say it should be a type error since a checked exception wasn't properly handled
function dontCare() { // <-- Checked exception wasn't handled.
^^^^^^^^^^
why is that?
because otherwise there is a very good chance of getting the state of the immediate caller corrupt:
class MyClass {
private values: number[] = [];
keepAllValues(values: number[]) {
for (let index = 0; index < values.length; index ++) {
this.values.push(values[index]);
mightThrow();
}
}
}
if you let an exception to slip through you can not infer it as checked, because the behavior contract of keepAllValues
would be violated this way (not all values were kept despite the original intent)
the only safe way to is catch them immediately and rethrow them explicitly
keepAllValues(values: number[]) {
for (let index = 0; index < values.length; index ++) {
this.values.push(values[index]);
try {
mightThrow();
} catch (e) {
// the state of MyClass is going to be corrupt anyway
// but unlike the other example this is a deliberate choice
throw e;
}
}
}
otherwise despite the callers know what can be trown you can't give them guarantees that it's safe to proceed using code that just threw
so there is no such thing as automatic checked exception contract propagation
and correct me if i am wrong, this is exactly what Java does, which you mentioned as an example earlier
@aleksey-bykov This:
function mightThrow(): void {
if (Math.random() > 0.5) {
throw 'hey!';
}
}
function dontCare() {
return mightThrow();
}
Means that both mightThrow
and dontCare
are inferred to throws string
, however:
function dontCare() {
try {
return mightThrow();
} catch (e: string) {
// do something
}
}
Won't have a throw
clause because the error was handled.
This:
function mightThrow(): void throws string | MyErrorType { ... }
function dontCare() {
try {
return mightThrow();
} catch (e: string | MyErrorType) {
if (typeof e === "string") {
// do something
} else { throw e }
}
}
Will have throws MyErrorType
.
As for your keepAllValues
example, I'm not sure what you mean, in your example:
class MyClass {
private values: number[] = [];
keepAllValues(values: number[]) {
for (let index = 0; index < values.length; index ++) {
this.values.push(values[index]);
mightThrow();
}
}
}
MyClass.keepAllValues
will be inferred as throws string
because mightThrow
might throw a string
and that error was not handled.
As for your
keepAllValues
example, I'm not sure what you mean
I meant the exceptions coming unhandled from mightThrow
interrupt keepAllValues
and make it finish in a middle of what it was doing leaving its state corrupt. It is a problem. What you suggest is to close your eyes on this problem and pretend it's not serious. What I suggest is to address this problem by requiring that all checked exceptions are immediately handled and explicitly rethrown. This way there is no way to get the state corrupt unintentionally. And although it can still be corrupt if you choose so, it would require some deliberate coding.
Think about it, there are 2 ways we can go about exceptions:
- unhandle them, which leads to a crash, if the crash is what you want then we are fine here
- if you don't want a crash then you need some guidance as to what sort of exception you need to be looking for, and this is where your proposal comes in: checked exeptions - all explicitly listed, so you can handle them all and don't miss anything
now if we decided to go with the checked exceptions which are properly handled and prevent a crash we need rule out a situation when we handle an exception coming from several layers deep of where you are catching it:
export function calculateFormula(input) {
return calculateSubFormula(input);
}
export function calculateSubFormula(input) {
return calculateSubSubFormula(input);
}
export function calculateSubSubFormula(input): number throws DivisionByZero {
return 1/input;
}
try {
calculateFormula(0);
} catch (e: DivisionByZero) {
// it doesn't make sense to expose DivisionByZero from under several layers of calculations
// to the top level where nothing we can do or even know what to do about it
// basically we cannot recover from it, because it happened outside of our immediate reach that we can control
}
the example above brings a interesting case for consideration, what would be the inferred signature of:
function boom(value: number) /* what comes here?*/ {
return 1/value;
}
another interesting case
// 1.
function run<R, E>(callback(): R throws E) /* what comes here? */ {
try {
return callback();
} catch (e: DivisionByZero) {
// ignore
}
}
function throw() { return 1 / 0; }
// 2.
run(throw); /* what do we expect here? */
@aleksey-bykov
So you propose that all errors must be handled like it is with java?
I'm not a fan of that (even though I come from java and still loving it) because js/ts are way more dynamic and their users are accustomed to that.
It can be a flag that makes you deal with errors if you include it when compiling (like strictNullChecks
).
My suggestion isn't here to solve unhandled exceptions, the code you posted will break now without this feature implemented, and it would break in js as well.
My suggestion just let you as a developer be more aware of the different errors that might be thrown, it's still up to you if to handle them or ignore them.
As for the division by 0 issue, it doesn't result in an error:
console.log(1 / 0) // Infinity
console.log(1 / "hey!") // NaN
more aware of the different errors that might be thrown
there is no point of doing so unless they can deal with them, the current proposal isn't viable because of the cases i listed
So you propose that all errors must be handled like it is with java?
yes, this is what it means having checked exceptions
@aleksey-bykov I don't see why any of the cases you listed render this proposal as inviable.
There's no problem with handling an error that was thrown way down the invocation chain, even if I'm using a function that was inferred of throwing DivisionByZero
(regardless of where it was thrown), I can choose to handle it.
I can try to re-try it with different arguments, I can show the user a message that something went wrong, I can log this problem so that I can later change my code to handle it (if it happens often).
Again, this proposal doesn't change anything in runtime, so everything that worked will continue to work as before.
The only difference is that I will have more information about the errors that might be thrown.