Use Case Demonstration: Game NPCs
I wanted to share a use case scenario of this repo since the readme had mentioned wanting to hear about different ones. I used my ollama version of this repo to link the chat room agents to npcs in a Unity game and the ensuing conversation was very interesting and provided a much larger amount of depth to the conversational abilities of the NPCs than anything we currently have. Even just using an llm with a simple prompt for each NPC would not have produced the intricate results. They would communicate amongst themselves and it was fascinating to watch, thought the latency of my imperfect implementation was at times an issue.
Here is a link to a video on the experiment for anyone interested: https://youtu.be/pP2-TS-z_nY
Overall a great repo with a very large potential use case in game dev, here are the scripts used in the video: https://github.com/OminousIndustries/TinyTroupeUnity