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Handling doors and rooms placement during quest generation
If we want to generate doors and rooms as needed during quest generation, we will need to re-think the way we position doors/rooms. Right now, we are assuming symmetric connections between the rooms, maybe we should allow "bends" in the connections e.g.
RoomB
|
RoomA ---/
Also, we might want to consider doors as rooms, i.e. they have exits too (back/front of the door).