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One material named glass and one named Glass in same scene crashes pre bake

Open AndersMalmgren opened this issue 5 years ago • 1 comments

It seems it lower cases the name and puts it in a dictionary. This is a bit too naive implementation, there is nothing stopping me from having two different materials with same name in Unity

AndersMalmgren avatar Feb 11 '20 22:02 AndersMalmgren

Thanks for filing this bug. For our own bookkeeping, I'll note this is tracked internally with ADO bug # 25299354.

kegodin avatar Feb 21 '20 18:02 kegodin