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Unreal Engine 5.1 projects crash immediately after loading when plugin is enabled

Open Jawa1337 opened this issue 2 years ago • 3 comments

Project builds ok but when i lauch it it immediately crashes with this error

LoginId:b3e5d49d40edd9fc958722bc9036ed83 EpicAccountId:3f8c74897f0e484a9cfaaa84300d93f1

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION 0x00007ff94a9f2350

UnrealEditor_CoreUObject UnrealEditor_CoreUObject UnrealEditor_CoreUObject UnrealEditor_Core UnrealEditor_Core UnrealEditor_Projects UnrealEditor_Projects UnrealEditor_Projects UnrealEditor UnrealEditor UnrealEditor UnrealEditor UnrealEditor UnrealEditor UnrealEditor kernel32 ntdll

And in crash log it says it cannot load dll

Failed to load 'C:/Program Files/Epic Games/UE_5.1/Engine/Plugins/Marketplace/ProjectAcousticsNative/Binaries/Win64/UnrealEditor-ProjectAcoustics.dll' (GetLastError=1114)

Mothership.log

Jawa1337 avatar Jan 15 '23 15:01 Jawa1337

@Jawa1337 Unfortunately, there is not much information about the source of the failure in this report. Perhaps try creating a Visual Studio solution file and execute the project in Visual Studio to see if we can get more callstack information.

Does this same problem happen when using the UE5.1 sample scene for Project Acoustics (based on the Lyra scene)?

NoelCross avatar Jan 16 '23 18:01 NoelCross

@NoelCross Yes, if I enable plugin it happens with every project I try to open be it sample scene or completly new project error

Jawa1337 avatar Jan 16 '23 18:01 Jawa1337

@Jawa1337 I think that the best bet would be to recompile the plugin as a project plugin and see if you get better stack traces and logging. I'm still not sure why you are seeing this, but recompiling might give us some better clues.

NoelCross avatar Jan 16 '23 19:01 NoelCross