MixedRealityToolkit-Unity
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MRTK Shader - Environment coloring have local position option
Making an environment and using environment coloring to get some cool 'free' (as in no rasterized textures) coloring effects. For example, I set up the scene how I like it from our default position, using the environment coloring to add a slight orange hue on the mesh on the X-axis. This effect at the default position is only viewable along the edges of the viewable space. However, this project has a movable magic window, and as soon as you move the window it moves the environment as well. Moving the window at a 90 degree 'Y' rotation takes my subtle orange hue and cranks it to full orange. For this use case, it makes the feature unpredictable.
I would love a local position option, so no matter how much the objects parent rotates, the visuals of the mesh with environment coloring active doesnt change.
Thanks for the feature request @shmulk! I've added this request to Graphics Tools and we will add this functionality in the (hopefully near) future: https://github.com/microsoft/MixedReality-GraphicsTools-Unity/issues/51
We appreciate your feedback and thank you for reporting this issue.
Microsoft Mixed Reality Toolkit version 2 (MRTK2) is currently in limited support. This means that Microsoft is only fixing high priority security issues. Unfortunately, this issue does not meet the necessary priority and will be closed. If you strongly feel that this issue deserves more attention, please open a new issue and explain why it is important.
Microsoft recommends that all new HoloLens 2 Unity applications use MRTK3 instead of MRTK2.
Please note that MRTK3 was released in August 2023. It features an all-new architecture for developing rich mixed reality experiences and has a minimum requirement of Unity 2021.3 LTS. For more information about MRTK3, please visit https://www.mixedrealitytoolkit.org.
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