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Add voice commands dynamically In unity

Open wiwei opened this issue 6 years ago • 3 comments

Filing on behalf of another, reference #21759184

In order to use the voice command stuff in the MRTK, you have to define the actions and keywords up front (i.e. in the profile/editor). These then get fed to the dictation/speech recognizers (i.e. the array of words). There's a request here to be able to change these up at runtime, to handle the case where dynamically created buttons can also get voice commands.

wiwei avatar Jul 15 '19 22:07 wiwei

The tricky part about this one is the re-initialization of the speech providers needed to accomplish this (i.e. the set of keywords/voice commands are created at startup when new-ing up the keyword recognizer)

wiwei avatar Jul 24 '19 21:07 wiwei

is there any update on this feature?

Mt-Perazim avatar Mar 16 '20 10:03 Mt-Perazim

This should be covered by #8310

polar-kev avatar Aug 20 '20 20:08 polar-kev