MixedRealityToolkit-Unity
MixedRealityToolkit-Unity copied to clipboard
Context-aware reticles not yet implemented in MRTK3
The Cursor will animate or change based on the interactor it touching, Say if I want to scale an object and move the cursor towards the scalable edges, the cursor will change as an arrow to show that the pointer will do ready to some scale manipulation. It is not available on the current version of MRTK3.
To reproduce
Steps to reproduce the behavior:
- Open mrtk3 DevTemplate Project
- Open BoundsControl Example Scene
- Click any one of object and try to move the cursor towards the edges of the handles.
Expected behavior
The cursor should change based on the interaction going to do. In this case Scale or Rotate.
Actual behavior
The cursor is not changing based on the manipulator
- Unity Version [e.g. 2020.3.38f1]
- MRTK Version [e.g. v3]
Target platform
- HoloLens
- HoloLens 2
- WMR immersive
This is currently being worked on! We're just finishing up a PR that will help get animated cursors working in MRTK3
https://github.com/microsoft/MixedRealityToolkit-Unity/pull/11022
Clarification: the cursor does animate, but it does not switch icons to represent different types of manipulations.
@shaynie is this a regression from MRTK2?