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SpatialMeshWirefreame material is visible though SpatialAwarenessMeshDisplayOptions is set to None

Open hemasree99s opened this issue 3 years ago • 3 comments

Describe the bug

SpatialMesh is visible though SpatialAwarenessMeshDisplayOptions is set to None

To reproduce

Steps to reproduce the behavior:

SpatialMeshWirefreame material is visible though SpatialAwarenessMeshDisplayOptions is set to None

Your setup (please complete the following information)

  • Unity Version [e.g. 2020.3.20f]
  • MRTK Version [e.g. v2.8.2]

Target platform (please complete the following information)

  • HoloLens 2
  • Open XR

hemasree99s avatar Sep 08 '22 08:09 hemasree99s

@keveleigh - Any Update on this request?

hemasree99s avatar Sep 08 '22 08:09 hemasree99s

@davidkline-ms Any ideas here?

keveleigh avatar Sep 09 '22 18:09 keveleigh

I will take a look. I have not seen it previously

david-c-kline avatar Sep 14 '22 17:09 david-c-kline

We appreciate your feedback and thank you for reporting this issue.

Microsoft Mixed Reality Toolkit version 2 (MRTK2) is currently in limited support. This means that Microsoft is only fixing high priority security issues. Unfortunately, this issue does not meet the necessary priority and will be closed. If you strongly feel that this issue deserves more attention, please open a new issue and explain why it is important.

Microsoft recommends that all new HoloLens 2 Unity applications use MRTK3 instead of MRTK2.

Please note that MRTK3 was released in August 2023. It features an all-new architecture for developing rich mixed reality experiences and has a minimum requirement of Unity 2021.3 LTS. For more information about MRTK3, please visit https://www.mixedrealitytoolkit.org.

Thank you for your continued support of the Mixed Reality Toolkit!

IssueSyncBot avatar Jan 13 '24 01:01 IssueSyncBot