MixedRealityToolkit-Unity
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How to get current active map id
Describe the problem
When loading an AR anchor via the store we can get anchors that are not for the current active map.
Is there a way to get the current active spatial map ID to verify that the ARAnchor is relevant to this map?
A clear and concise description of what the problem is. Ex. I'm always frustrated when [...]
Describe the solution you'd like
An option to check the currently active map
Didn't find any lead to this so opened a ticket.
If this is an issue then how to load Anchors that are relevant only to current active map ?
We appreciate your feedback and thank you for reporting this issue.
Microsoft Mixed Reality Toolkit version 2 (MRTK2) is currently in limited support. This means that Microsoft is only fixing high priority security issues. Unfortunately, this issue does not meet the necessary priority and will be closed. If you strongly feel that this issue deserves more attention, please open a new issue and explain why it is important.
Microsoft recommends that all new HoloLens 2 Unity applications use MRTK3 instead of MRTK2.
Please note that MRTK3 was released in August 2023. It features an all-new architecture for developing rich mixed reality experiences and has a minimum requirement of Unity 2021.3 LTS. For more information about MRTK3, please visit https://www.mixedrealitytoolkit.org.
Thank you for your continued support of the Mixed Reality Toolkit!