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Native Unity plugin for Windows UIAutomation API

Open david-c-kline opened this issue 3 years ago • 1 comments

Investigate and prototype a native plugin for Unity that responds to the Windows UIAutomation API for accessibility.

david-c-kline avatar Jul 12 '22 19:07 david-c-kline

@davidkline-ms I think we should collaborate on this. @DataTriny and I are working on a prototype Unity plugin for making games accessible with our AccessKit project. AccessKit is only implemented on Windows so far (using UIA), but a Mac implementation is coming sometime this year, and hopefully an implementation for at least one mobile platform as well. AccessKit uses a push-based approach that I think is particularly well-suited for cases like this where minimizing the overhead of a foreign function interface like P/Invoke is important, because the Unity plugin can push one serialized accessibility tree per frame to the native code.

mwcampbell avatar Jul 26 '22 17:07 mwcampbell