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[Bug] Cannot show Oculus controllers with hand meshes (1)

Open pokemon9757 opened this issue 3 years ago • 1 comments

Previously submitted as https://github.com/microsoft/MixedRealityToolkit-Unity/issues/10562#issue-1217236912 @RogPodge My issue was closed before I received a correct answer. Please help me review it :) Thank you

pokemon9757 avatar May 09 '22 01:05 pokemon9757

Extremely tardy on this response. Sorry, as we've been swamped with MRTK3 work.

I think as of Oculus Integration 39.0 (the new minimum version that MRTK 2.x supports), using local avatar hands (hand meshes) with controller models is no longer an option. Unfortunately, MRTK does not have any built in visualization components to allow for a controller + hand mesh visualization scenario. We advise just using a controller model or using solely hand tracking, rather than mixing the two.

I hope this helped answer your question.

RogPodge avatar Jun 20 '22 17:06 RogPodge

Ah so that's why. Thanks for your response! :)

pokemon9757 avatar Sep 03 '22 05:09 pokemon9757