MixedRealityCompanionKit
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Remoting Player
Hi there,
is it possible to replicate/extend the functionality of the remoting player? e.g. any plans to open source the remoting player app or provide frameworks wo write an own? Motivation is that it useful to perform more computations (e.g. surface mesh/raycasting ..) on the hololens while still offloading the main rendering the to the remote player host pc.
Microsoft.Holographic.Remoting seems to contain server functionality - is this supposed to be used non-internally? e.g. CreateHolographicStreamerServer(..)? Are there any samples?
Thanks alot.
Maybe Not. See https://github.com/Microsoft/HoloLensCompanionKit/issues/4#issuecomment-253691520
Right now, Unity Remoting will only work while you are running your app inside of Unity.
Hopefully remoting will be better supported in the future.