MixedReality-WebRTC
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Playout to Dolby Atmos fails
On latest master, SetPlayout to Dolby Atmos receiver fails. I think this is a bug, because if I run the video conferencing sample at webrtc.org I hear audio on the same setup.
I believe this also prevents playback in Unity (which is otherwise able to render to the same audio device).
(audio_device_module_win.cc:305): webrtc::webrtc_win::anonymous-namespace::WindowsAudioDeviceModule::Playing
(core_audio_output_win.cc:230): webrtc::webrtc_win::CoreAudioOutput::Restarting
(core_audio_output_win.cc:201): webrtc::webrtc_win::CoreAudioOutput::Playing: 0
(audio_device_module_win.cc:253): webrtc::webrtc_win::anonymous-namespace::WindowsAudioDeviceModule::InitPlayout
(core_audio_output_win.cc:230): webrtc::webrtc_win::CoreAudioOutput::Restarting
(core_audio_output_win.cc:86): webrtc::webrtc_win::CoreAudioOutput::PlayoutIsInitialized
(core_audio_output_win.cc:92): webrtc::webrtc_win::CoreAudioOutput::InitPlayout: 0
(core_audio_output_win.cc:201): webrtc::webrtc_win::CoreAudioOutput::Playing: 0
(core_audio_base_win.cc:297): webrtc::webrtc_win::CoreAudioBase::Init[Output]
(core_audio_utility_win.cc:618): GetDefaultOutputDeviceID
(core_audio_utility_win.cc:641): CreateDevice
(core_audio_utility_win.cc:266): CreateDeviceInternal: 0
(core_audio_base_win.cc:329): Using IAudioClient2
(core_audio_utility_win.cc:772): CreateClient2
(core_audio_utility_win.cc:641): CreateDevice
(core_audio_utility_win.cc:266): CreateDeviceInternal: 0
(core_audio_utility_win.cc:786): SetClientProperties
(core_audio_utility_win.cc:809): supports_offload: 0
(core_audio_utility_win.cc:826): options: 0x0
(core_audio_utility_win.cc:1019): GetPreferredAudioParameters
(core_audio_utility_win.cc:869): GetSharedModeMixFormat
(core_audio_utility_win.cc:883): wFormatTag: WAVE_FORMAT_EXTENSIBLE, nChannels: 8, nSamplesPerSec: 48000, nAvgBytesPerSec: 1536000, nBlockAlign: 32, wBitsPerSample: 32, cbSize: 22, wValidBitsPerSample: 32, dwChannelMask: 0x63F, SubFormat: KSDATAFORMAT_SUBTYPE_IEEE_FLOAT
Channel configuration: FRONT_LEFT | FRONT_RIGHT | FRONT_CENTER | LOW_FREQUENCY | BACK_LEFT | BACK_RIGHT | SIDE_LEFT | SIDE_RIGHT (8)
DirectSound configuration : KSAUDIO_7POINT1_SURROUND
(core_audio_utility_win.cc:928): GetDevicePeriod
(core_audio_utility_win.cc:945): device_period: 10 [ms]
(core_audio_utility_win.cc:947): minimum_period: 3 [ms]
(core_audio_utility_win.cc:552): AudioParameters: sample_rate=48000, channels=8, frames_per_buffer=480, frames_per_10ms_buffer=480, bytes_per_frame=16, bytes_per_buffer=7680, bytes_per_10ms_buffer=7680, size_in_ms=10
(core_audio_base_win.cc:378): Using channel upmixing in WASAPI audio engine (2 => 8)
(core_audio_base_win.cc:394): wFormatTag: WAVE_FORMAT_EXTENSIBLE, nChannels: 2, nSamplesPerSec: 48000, nAvgBytesPerSec: 192000, nBlockAlign: 4, wBitsPerSample: 16, cbSize: 22, wValidBitsPerSample: 16, dwChannelMask: 0x3, SubFormat: KSDATAFORMAT_SUBTYPE_PCM
Channel configuration: FRONT_LEFT | FRONT_RIGHT (2)
DirectSound configuration : KSAUDIO_STEREO
(core_audio_utility_win.cc:891): IsFormatSupported
(core_audio_utility_win.cc:908): Exact format is not supported, but a closest match exists
(core_audio_utility_win.cc:910): wFormatTag: WAVE_FORMAT_EXTENSIBLE, nChannels: 8, nSamplesPerSec: 48000, nAvgBytesPerSec: 1536000, nBlockAlign: 32, wBitsPerSample: 32, cbSize: 22, wValidBitsPerSample: 32, dwChannelMask: 0x63F, SubFormat: KSDATAFORMAT_SUBTYPE_IEEE_FLOAT
Channel configuration: FRONT_LEFT | FRONT_RIGHT | FRONT_CENTER | LOW_FREQUENCY | BACK_LEFT | BACK_RIGHT | SIDE_LEFT | SIDE_RIGHT (8)
DirectSound configuration : KSAUDIO_7POINT1_SURROUND
(audio_state.cc:73): webrtc::internal::AudioState::AddReceivingStream: Failed to initialize playout.