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Round corners disables tiling

Open SashelI opened this issue 5 months ago • 0 comments

Describe the bug

On standard shader, when round corners activated, the values in MainTex tiling aren't effective.

To reproduce

Steps to reproduce the behavior:

  1. Create a quad with a standard graphicstools shader
  2. Add a texture
  3. enter a tiling offset value
  4. enable round corners
  5. tiling disapeared

Expected behavior

The textures is tiled and has the offset

Screenshots

image

image

Your setup

  • Unity Version : 2022.3.12f1
  • Graphics Tools Version 0.7.1

SashelI avatar Sep 27 '24 15:09 SashelI