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Holographic Streaming unable to function after changing map

Open gvindiol opened this issue 3 years ago • 1 comments

What is the secret to changing to a different unreal level with Holographic streaming? Currently there are a few types of behaviors that occur when executing console command "open map"

To reproduce:

  • download the HololensViewer template
  • add a node somewhere in blueprints to execute console command "open arlevel" or use the console (~) and "open arlevel"

Behavior: The preview window will show 6-dof Head Rotation, but the image on the screen is stuck on the last frame.

=================================================== I'm trying to test the Windows Mixed Reality Plugin vs MicrosoftOpenXR Plugin

With Windows Mixed Reality Plugin my application will crash if i execute console command "open MapName" to ln 57 inside WindowsMixedRealityCustomPreset.h ( if (StereoDepthTexture != nullptr) ) How do i maintain holographic streaming on map change? can i pass -vr -HoloLensRemoting=192.168.1.71 -RemotingBitRate=25000 somwhere in bluerpints?

gvindiol avatar Sep 11 '22 00:09 gvindiol

Known OpenXR issue in 5.0.3.
Possible workarounds described here: #84

fieldsJacksonG avatar Sep 16 '22 06:09 fieldsJacksonG