Holographic Streaming unable to function after changing map
What is the secret to changing to a different unreal level with Holographic streaming? Currently there are a few types of behaviors that occur when executing console command "open map"
To reproduce:
- download the HololensViewer template
- add a node somewhere in blueprints to execute console command "open arlevel" or use the console (~) and "open arlevel"
Behavior: The preview window will show 6-dof Head Rotation, but the image on the screen is stuck on the last frame.
=================================================== I'm trying to test the Windows Mixed Reality Plugin vs MicrosoftOpenXR Plugin
With Windows Mixed Reality Plugin my application will crash if i execute console command "open MapName" to ln 57 inside WindowsMixedRealityCustomPreset.h ( if (StereoDepthTexture != nullptr) ) How do i maintain holographic streaming on map change? can i pass -vr -HoloLensRemoting=192.168.1.71 -RemotingBitRate=25000 somwhere in bluerpints?
Known OpenXR issue in 5.0.3.
Possible workarounds described here: #84