Microsoft-OpenXR-Unreal
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in multiplayer actor the motion controller is missing
pawn is compeletly working in 4.26. but in 27. it will work when it access to the camera the other time it is not working.
the motion controller is working on the server but it is not working on the client-side.
How are you setting up the network replication for your pawn?
You may need to replicate the motion controller transforms, then set those transforms manually for non-locally-controlled players.
Some example code: MotionControllerLeft/Right are MotionController components in the player pawn and Left/RightHandTransform are local Transform variables that are set to replicate.