Microsoft-OpenXR-Unreal
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Support LOD and better spatial mesh quality in Scene Understanding
Would it be possible to add this extension to control the LOD?
https://registry.khronos.org/OpenXR/specs/1.0/html/xrspec.html#XrMeshComputeLodMSFT
Also, it would be great if spatial mapping could use:
XR_SCENE_COMPUTE_CONSISTENCY_SNAPSHOT_COMPLETE_MSFT
or
XR_SCENE_COMPUTE_CONSISTENCY_SNAPSHOT_INCOMPLETE_FAST_MSFT
for better mesh quality https://registry.khronos.org/OpenXR/specs/1.0/html/xrspec.html#xrComputeNewSceneMSFT:~:text=meshes%20that%20do%20not%20overlap%20adjacent%20meshes%20at%20their%20edges
Thank you!