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A Unity library and MRTK extension for estimating and replicating the current environment's lighting on Mixed Reality devices.

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Assets\MixedRealityToolkit.LightingTools\Examples\Scripts\LightPreviewController.cs(100,27): error CS0246: The type or namespace name 'InteractionSourceLostEventArgs' could not be found (are you missing a using directive or an assembly reference?) unity version 2021.3.22

Running Unity 2019.4 and using WMR, when building with LightingTools imported, triggers the Unity API Updater. After building, MRTK is no longer in the menu (maybe the Updater is removing...

When I turn this on, every time a stamp is taken, there's a visible lurch in the hologram tracking. Would doing some of the more intensive parts (histogram, light direction)...

I don't see any reflections on Hololens2. The simulation in the Editor with the webcam works well. - I added MRLighting Tools (master branch) to my project. - I added...

I wanted to preview the effects this sort of library has to clients at run time - but I can't toggle the directional light at runtime (it's private). I did...

In Unity 2019.2.9 Assets\MixedRealityToolkit.LightingTools\CameraCapture\CameraCaptureUWP.cs(10,26): error CS0234: The type or namespace name 'WebCam' does not exist in the namespace 'UnityEngine.XR.WSA' (are you missing an assembly reference?) When building these Using statements...

Hi, I'm interested in using this in combination with Vuforia's AR and positional tracking to create a more realistic lighting environment. Has anyone had any luck using the camera image...

None of the files that import UnityEngine.XR.WSA.* compile due to the APIs not available anymore. Is there a fix for this?