DirectXTK12
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Wiki Issue for Getting Started -> Animating using model bones
In this wiki documentation
https://github.com/microsoft/DirectXTK12/wiki/Animating-using-model-bones#modifying-model-bones
The result does not match the screenshot provided. The problem can be addressed either in the model or the CreateLookAt() function in Game::CreateWindowSizeDependentResources(). Since I don't have the original source file of the model I fixed it in the code with
void Game::CreateWindowSizeDependentResources()
{
// TODO: Initialize windows-size dependent objects here.
auto size = m_deviceResources->GetOutputSize();
m_view = Matrix::CreateLookAt(Vector3(10, 2, 0),
Vector3(0, 2, 0), Vector3::UnitY);
m_proj = Matrix::CreatePerspectiveFieldOfView(XM_PI / 4.f,
float(size.right) / float(size.bottom), 0.1f, 10000.f);
}
The main fix being in changing the Vector3 parameters in the CreateLookAt() function.