DirectXTK icon indicating copy to clipboard operation
DirectXTK copied to clipboard

Request/question: Add a Vector4/floating point overload for the spritebatch's draw function

Open star69rem opened this issue 1 year ago • 0 comments

I wanted to be able to clip a sprite with floating point precision, so I added an overload that uses a Vector4 instead of a RECT for the source rectangle. The current implementation converts from RECT to floating point values anyway. Do you think you could add this at some point?

star69rem avatar Nov 10 '23 00:11 star69rem