DirectXShaderCompiler
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DispatchMesh fails when given an emtpy struct
Description
Call DispatchMesh in an amplification shader with an empty struct, and observe that there's disagreement in the compiler as to the size of the struct (0 vs 4).
Steps to Reproduce
dxc a.hlsl -T as_6_6 -E taskMain
struct S{};
[shader("amplification")]
[numthreads(1,1,1)]
void taskMain(uint tig_0 : SV_GROUPINDEX)
{
S s;
DispatchMesh(1U, 1U, 1U, s);
return;
}
Actual Behavior
error: validation errors
a.hlsl:14:5: error: For amplification shader with entry 'taskMain', payload size 4 is greater than declared size of 0 bytes.
note: at 'call void @dx.op.dispatchMesh.struct.S(i32 173, i32 1, i32 1, i32 1, %struct.S* nonnull %1)' in block '#0' of function 'taskMain'.
Validation failed.
Environment
- DXC version
$ dxc --version libdxcompiler.so: 1.7(dev;0-00000000) - Host Operating System: NixOS
We think that the validator is correctly complaining about bad code that the compiler generated, so removing the validation label.