DirectXShaderCompiler
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Use std::make_unique.
:white_check_mark: Build DirectXShaderCompiler 1.0.1201 completed (commit https://github.com/microsoft/DirectXShaderCompiler/commit/f922e0f946 by @)
:white_check_mark: Build DirectXShaderCompiler 1.0.1205 completed (commit https://github.com/microsoft/DirectXShaderCompiler/commit/efc6b04e73 by @python3kgae)
Since this uses C++14, I have a general question: what is the minimum supported compiler version? I think this must have diverged from llvm 3.7, but I can't find related documentation.
@python3kgae, please rebase and merge this or close the PR.
Close since we won't copy code directly to upstream.