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Use std::make_unique.

Open python3kgae opened this issue 3 years ago • 3 comments

python3kgae avatar Feb 11 '22 18:02 python3kgae

:white_check_mark: Build DirectXShaderCompiler 1.0.1201 completed (commit https://github.com/microsoft/DirectXShaderCompiler/commit/f922e0f946 by @)

AppVeyorBot avatar Feb 11 '22 20:02 AppVeyorBot

:white_check_mark: Build DirectXShaderCompiler 1.0.1205 completed (commit https://github.com/microsoft/DirectXShaderCompiler/commit/efc6b04e73 by @python3kgae)

AppVeyorBot avatar Feb 12 '22 03:02 AppVeyorBot

Since this uses C++14, I have a general question: what is the minimum supported compiler version? I think this must have diverged from llvm 3.7, but I can't find related documentation.

kuhar avatar Jun 07 '22 17:06 kuhar

@python3kgae, please rebase and merge this or close the PR.

llvm-beanz avatar Jul 08 '23 19:07 llvm-beanz

Close since we won't copy code directly to upstream.

python3kgae avatar Jul 08 '23 19:07 python3kgae