DirectXShaderCompiler
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Is there a way to query the reflection data for clip instruction ?
Hi,
This is something that seems impossible to find out, did i miss something ?
Could the recently added pix debug info interface help with that if nothing is possible with the existingID3D12ShaderReflection ?
@galop1n - can you explain a bit more about what sort of reflection data you'd be looking for here please?
Closing as not planned. Will reconsider if more information is provided about the request.