DirectXMath
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Comment does not match with actual code?
Our left handed perspective matrix should be like this:
But the comments in DirectXMathMatrix.inl#L2518-L2521 seem to indicate the projection matrix is:
The comments do look a little out of place...
Fixed https://github.com/microsoft/DirectXMath/commit/0fc79cd30994230b4d59ed0397247be23bfa7602