DirectX-Headers
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Expose properties such as Ray.payloadSize from CFunctionReflection::m_pProps to the front end of D3D12_FUNCTION_DESC
The purpose of this is that things like payloadSize can be reflected and passed directly to the StateObject creation. For workgraphs I can imagine this is quite useful too. This is implemented by PR https://github.com/microsoft/DirectX-Headers/pull/135.