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How to set direction in Unity 3d Azure kinect Bodytracking?

Open ghkd3930 opened this issue 1 year ago • 3 comments

I'm following the Unity BodyTracking sample, but it's frustrating because the modeling is always looking behind me. Changing or angled the matched bones will break or reverse the behavior. Is there any way to change the viewing direction within Azure kinect itself?

ghkd3930 avatar Oct 05 '22 06:10 ghkd3930