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Unreal Engine console variables do not affect airsim cameras
Bug report
- AirSim Version/#commit: (latest main at the moment of creation) 6688d27d3712c2a9c824ababec7a2703475b6628
- UE/Unity version: 4.27.2
- autopilot version: N/A
- OS Version: Ubuntu 22.04.4
What's the issue you encountered?
Rendering for airsim cameras placed via settings.json seems to be unaffected by Unreal Engine parameters, only the main window camera is. Simplest example - I've reset all the scalability settings to the minimum by adding in DefaultEngine.ini
[ConsoleVariables]
sg.ShadowQuality=0
sg.AntiAliasingQuality=0
sg.EffectsQuality=0
sg.PostProcessQuality=0
sg.ResolutionQuality=0
sg.TextureQuality=0
And here is what I see on launch - main window as expected looks terrible, but all cameras are still high quality. And the results I'm getting via API is high quality as well.
Is there a way to control cameras rendering?
Settings
https://gist.github.com/Templarrr/e2371ff92d183da2126f56effdc33546
How can the issue be reproduced?
- Use my settings.json
- Add section above to DefaultEngine.ini
- Launch and enable cameras, observe them unaffected
Include full error message in text form
What's better than filing an issue? Filing a pull request :).