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can't run the released binary version under linux
when i run the CityEnviron.sh in ubuntu18.04 i got this error:
Increasing per-process limit of core file size to infinity. Signal 11 caught. Malloc Size=131076 LargeMemoryPoolOffset=131092 CommonLinuxCrashHandler: Signal=11 Malloc Size=65535 LargeMemoryPoolOffset=196655 Engine crash handling finished; re-raising signal 11 for the default handler. Good bye. Segmentation fault (core dumped)
any suggestions would be appreciate! BTW, do i need to install the OpenGL?
The AirSim environment is tested to work on Ubuntu 16.04 LTS with Unreal 4.18. I gave 18.04 a try and couldn't get it to work, but 16.04 worked right away!
@tzimasak thanks, oh my god...
@tzimasak em...i come back again, after change to 16.04, i download the CityEnviron.zip and extract it successfully, and i also add the path of .so in engine.zip to LD path, but when i run the CityEnviron.sh i still have the Segmentation fault (core dumped) error, is there something i missed?
I have the same problem with exactly the same error message (Ubuntu 16.04, Airsim 1.2.0 experimental binary). If anybody's found a solution I'd be grateful.
Hi, I face the same problem. The archive is probably corrupted. I can run the neighborhood version fine.
When I unzip the archive it complains about a data error inside the .pak file at around 60%. It also complain about missing header beginning of archive.
I tried unzipping with various 7zip versions (both linux and windows) but always got a data error, though some files are still extracted which produce the above error when run.
For reference these are probably the same issue : https://github.com/Microsoft/AirSim/issues/1548 https://github.com/Microsoft/AirSim/issues/1553 https://github.com/Microsoft/AirSim/issues/1528 https://github.com/Microsoft/AirSim/issues/1345 https://github.com/Microsoft/AirSim/issues/998
i have the same problem, i extract the zip file on the windows by 7zip, it told me some error occured in the head of file, but the file was total extracted. Then i test the CityEnviron on my unbuntu16.04, it always crashed and produce the same error like yours.
@sytelus hi, i saw you push the latest binary on the v1.2.0 Linux, have you updated the CityEnvironment package? i think something wrong with this achive
Hi, Have you solved the problem in the end? I got the same problem when testing the LandscapeMountains on my ubuntu16.04. I extracted the file with no error but could not get it to work.
did you solve the problem?
No...
On Thu, 20 Jun 2019 at 18:09, Baldins [email protected] wrote:
did you solve the problem?
— You are receiving this because you commented. Reply to this email directly, view it on GitHub https://github.com/microsoft/AirSim/issues/1567?email_source=notifications&email_token=AAFGDEEIOOIP5TE527VW6HDP3OMSBA5CNFSM4GGFIBNKYY3PNVWWK3TUL52HS4DFVREXG43VMVBW63LNMVXHJKTDN5WW2ZLOORPWSZGODYFWOMI#issuecomment-504063793, or mute the thread https://github.com/notifications/unsubscribe-auth/AAFGDEHZWCEGQJU5CTPQAM3P3OMSBANCNFSM4GGFIBNA .
We will check that our latest release of CityEnviron works on linux.
What is this engine.zip everyone is speaking of? I'm getting library errors running CityEnviron from 1.2. It complains about a missing libopenvr_api.so file. I see other environments with an Engine folder that has that library, but if I borrow their copy and add it to LD path, I get the signal 11 segfault that OP mentioned.
@ironclownfish Is the "latest release" of CityEnviron also going to take out the cars and pedestrians, like in the Windows 1.3.1 release?
Also using UE 4.24 on Ubuntu 18.04.
Update: CityEnviron binaries also segfault on 16.04
I compiled the version from source code and have the same problem, too.
I cannot run ./UnrealVersionSelector-Linux-Shipping
, with or without -opengl4
option. But I can run UE4Editor without crashing.
$ screenfetch
██████████████████ ████████ OS: Manjaro 20.1 Mikah
██████████████████ ████████ Kernel: x86_64 Linux 5.4.57-1-MANJARO
██████████████████ ████████ Uptime: 11h 8m
████████ ████████ Packages: 1463
████████ ████████ ████████ Shell: bash 5.0.18
████████ ████████ ████████ Resolution: 1920x1080
████████ ████████ ████████ DE: Xfce4
████████ ████████ ████████ WM: Xfwm4
████████ ████████ ████████ WM Theme: Matcha-sea
████████ ████████ ████████ GTK Theme: Matcha-sea [GTK2]
████████ ████████ ████████ Icon Theme: Papirus-Maia
████████ ████████ ████████ Font: Noto Sans 10
████████ ████████ ████████ Disk: 174G / 1.2T (16%)
CPU: Intel Core i5-4590 @ 4x 3.7GHz [44.0°C]
GPU: GeForce GTX 1660
RAM: 2593MiB / 7901MiB
git log
commit df84cb430f38ad08ad831f31267d8702b2fefc3e (grafted, HEAD -> release, tag: 4.25.3-release, origin/release, origin/HEAD)
Author: unrealbot <[email protected]>
Date: Tue Jul 28 15:06:13 2020 -0400
Are you talking about the City environment? Or the unreal engine itself? Code is not available for the former
Are you talking about the City environment? Or the unreal engine itself? Code is not available for the former
Oh I mean the engine itself. Others may mean City environment. I just realized that there are no issues on Unreal Engine github repository.
您好,邮件已收到,谢谢!