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can't run the released binary version under linux

Open 1453042287 opened this issue 6 years ago • 17 comments

when i run the CityEnviron.sh in ubuntu18.04 i got this error:

Increasing per-process limit of core file size to infinity. Signal 11 caught. Malloc Size=131076 LargeMemoryPoolOffset=131092 CommonLinuxCrashHandler: Signal=11 Malloc Size=65535 LargeMemoryPoolOffset=196655 Engine crash handling finished; re-raising signal 11 for the default handler. Good bye. Segmentation fault (core dumped)

any suggestions would be appreciate! BTW, do i need to install the OpenGL?

1453042287 avatar Nov 24 '18 07:11 1453042287

The AirSim environment is tested to work on Ubuntu 16.04 LTS with Unreal 4.18. I gave 18.04 a try and couldn't get it to work, but 16.04 worked right away!

tzimasak avatar Nov 24 '18 22:11 tzimasak

@tzimasak thanks, oh my god...

1453042287 avatar Nov 27 '18 06:11 1453042287

@tzimasak em...i come back again, after change to 16.04, i download the CityEnviron.zip and extract it successfully, and i also add the path of .so in engine.zip to LD path, but when i run the CityEnviron.sh i still have the Segmentation fault (core dumped) error, is there something i missed?

1453042287 avatar Dec 06 '18 02:12 1453042287

I have the same problem with exactly the same error message (Ubuntu 16.04, Airsim 1.2.0 experimental binary). If anybody's found a solution I'd be grateful.

jnaor avatar Dec 16 '18 10:12 jnaor

Hi, I face the same problem. The archive is probably corrupted. I can run the neighborhood version fine.

When I unzip the archive it complains about a data error inside the .pak file at around 60%. It also complain about missing header beginning of archive.

I tried unzipping with various 7zip versions (both linux and windows) but always got a data error, though some files are still extracted which produce the above error when run.

unrealwill avatar Jan 04 '19 19:01 unrealwill

For reference these are probably the same issue : https://github.com/Microsoft/AirSim/issues/1548 https://github.com/Microsoft/AirSim/issues/1553 https://github.com/Microsoft/AirSim/issues/1528 https://github.com/Microsoft/AirSim/issues/1345 https://github.com/Microsoft/AirSim/issues/998

unrealwill avatar Jan 04 '19 19:01 unrealwill

i have the same problem, i extract the zip file on the windows by 7zip, it told me some error occured in the head of file, but the file was total extracted. Then i test the CityEnviron on my unbuntu16.04, it always crashed and produce the same error like yours.

fangchuan avatar Jan 10 '19 03:01 fangchuan

@sytelus hi, i saw you push the latest binary on the v1.2.0 Linux, have you updated the CityEnvironment package? i think something wrong with this achive

fangchuan avatar Jan 14 '19 03:01 fangchuan

Hi, Have you solved the problem in the end? I got the same problem when testing the LandscapeMountains on my ubuntu16.04. I extracted the file with no error but could not get it to work.

aoltonen avatar May 31 '19 03:05 aoltonen

did you solve the problem?

Baldins avatar Jun 20 '19 15:06 Baldins

We will check that our latest release of CityEnviron works on linux.

ironclownfish avatar Aug 13 '20 20:08 ironclownfish

What is this engine.zip everyone is speaking of? I'm getting library errors running CityEnviron from 1.2. It complains about a missing libopenvr_api.so file. I see other environments with an Engine folder that has that library, but if I borrow their copy and add it to LD path, I get the signal 11 segfault that OP mentioned.

@ironclownfish Is the "latest release" of CityEnviron also going to take out the cars and pedestrians, like in the Windows 1.3.1 release?

Also using UE 4.24 on Ubuntu 18.04.

Update: CityEnviron binaries also segfault on 16.04

nightduck avatar Aug 26 '20 17:08 nightduck

I compiled the version from source code and have the same problem, too. I cannot run ./UnrealVersionSelector-Linux-Shipping, with or without -opengl4 option. But I can run UE4Editor without crashing.

$ screenfetch
 ██████████████████  ████████     OS: Manjaro 20.1 Mikah
 ██████████████████  ████████     Kernel: x86_64 Linux 5.4.57-1-MANJARO
 ██████████████████  ████████     Uptime: 11h 8m
 ████████            ████████     Packages: 1463
 ████████  ████████  ████████     Shell: bash 5.0.18
 ████████  ████████  ████████     Resolution: 1920x1080
 ████████  ████████  ████████     DE: Xfce4
 ████████  ████████  ████████     WM: Xfwm4
 ████████  ████████  ████████     WM Theme: Matcha-sea
 ████████  ████████  ████████     GTK Theme: Matcha-sea [GTK2]
 ████████  ████████  ████████     Icon Theme: Papirus-Maia
 ████████  ████████  ████████     Font: Noto Sans 10
 ████████  ████████  ████████     Disk: 174G / 1.2T (16%)
                                  CPU: Intel Core i5-4590 @ 4x 3.7GHz [44.0°C]
                                  GPU: GeForce GTX 1660
                                  RAM: 2593MiB / 7901MiB

git log
commit df84cb430f38ad08ad831f31267d8702b2fefc3e (grafted, HEAD -> release, tag: 4.25.3-release, origin/release, origin/HEAD)
Author: unrealbot <[email protected]>
Date:   Tue Jul 28 15:06:13 2020 -0400

JakkuSakura avatar Aug 31 '20 07:08 JakkuSakura

Are you talking about the City environment? Or the unreal engine itself? Code is not available for the former

nightduck avatar Aug 31 '20 13:08 nightduck

Are you talking about the City environment? Or the unreal engine itself? Code is not available for the former

Oh I mean the engine itself. Others may mean City environment. I just realized that there are no issues on Unreal Engine github repository.

JakkuSakura avatar Aug 31 '20 15:08 JakkuSakura

您好,邮件已收到,谢谢!

aoltonen avatar May 10 '24 11:05 aoltonen